Sunday, July 30, 2017

Education and Web 2.0 - Aha Moments and Reflections

When I started the Web 2.0 course this summer, I knew so little about the adventures that lay ahead as I discovered the vast world Web 2.0 encompasses. I have learned about so many new tools, platforms, possibilities... it kind of feels like my head might explode. But it's good; I am just experiencing growing pains. My eyes have been opened to a whole new world of possibilities and resources. And this week, I have had two major "Aha" moments in my Web 2.0 journey.

My first "Aha" moment, relates to the educational uses for Web 2.0 tools. To clarify, I was aware before this week that Web 2.0 tools could be used for education. (I have been studying this for five weeks.) However, in creating my produsage project and viewing many of my classmates projects, it became more real or clearly defined. I realize just how broad (perhaps unlimited) the possibilities for educational uses of Web 2.0 tools can be. Before this course my knowledge of the tools were limited to a small fraction of what exists. Now I feel like my instructional toolbox is overflowing. After this course, I will have to make some decisions about what is going to stay in the toolbox and what needs to move to the tool closet (where the tools I don't use that often live).

The second "Aha" moment can as I checked out OER Commons and MERLOT this week. I cannot believe that I was missing out on so many resources. How did I not know about this before now? I think I could spend days searching through the content within those two platforms. I also realized that I have been stingy with the resources I have created over the past decade as a classroom teacher. I am excited that I can contribute some of my own work to the collective whole and hopefully inspire other teachers with my ideas, as I have been inspired by theirs.

I love my produsage project!

I am not trying to brag, but I am really proud of the project that I created. The reason that I am so excited is that I think it could really be useful for classroom teachers. I first introduced my project idea in a blog post one week ago. Since then, I have seen the project through to completion.

My original idea is essentially what I created. The lesson plan is titled, Pre-Requisite Review with Storify and Kahoot!, and is a multi-day group project. Students use Storify to create a review and Kahoot! to create a quiz for a given pre-requisite topic. It is a three-day lesson plan with three distinct yet connected activities. On the first day, the project is introduced to the students and they create their Storify review. The second day, students finalize their reviews on Storify and create their quizzes on Kahoot!. The final day, students play through each of the Kahoot! quizzes created by the class. The lesson plan is written generically so that it can be modified for use in any subject area. 

The plan includes four additional resources: Project Introduction (PowerPoint presentation), Student Facilitation Guide (Word document), Project Rubric (Word document), and Project Reflection (Word document). All of these documents are located in a folder on Edmodo in my Produsage group. I also created a sample project to demonstrate what students will create. Both the Storify review and the Kahoot! quiz are posted as links in the Edmodo group. (You request to the join group at  https://edmo.do/j/rijtmz.)

If you are not interested in seeing all of the documents but would like to see work samples you can click the links below. 

Storify Review: https://storify.com/Ginny7s/proportions-review

Kahoot! Quiz: https://play.kahoot.it/#/k/91a21acf-a7f0-41f8-a74d-5efd8b9f4dad

Let me know what you think.

Friday, July 28, 2017

Game Theory Breaks Down The "Game" of Trust

Okay, so I sat down to write my next blog post, but instead decided I should check on the subreddit I follow (r/matheducation) real quick before I started. It had been a while since I looked at Reddit, and I convinced myself it would just be a quick stop before diving into my blog post.

An hour plus later, I am now finally writing my post. However, my visit to Reddit completely changed its content. I stumbled upon one of the coolest things I have seen online. It was released this month by Nicky Case and can be found at http://ncase.me/trust/. The post on Reddit was calling it a game. And it is a game, but it is also so much more than that.  It is a commentary on society and the problem with trust. It teaches and makes you think. When I shared it on Twitter, the caption called it "an interactive guide".

There are 10 pages to the game (numbered 0-9). The first page, page zero, is the introduction, which states that on Christmas in 1914, during World War 1, British and German soldiers met in "No Mans Land" and celebrated the holiday together in a sort of truce. This is followed by the fact that in 2017 trust is at an all time low (looking at the last 40 years) according to survey responses over time. My favorite quote from the new game is on the first page: " Why even in peacetime, do friends become enemies? And why, even in wartime, do enemies become friends?" (Case, p.0).

The next page describes"The game of Trust". It is a basic two person risk/reward scenario game, where you can either chose to cooperate or cheat. The third page is your first chance to play the game. You play 5 opponents an unknown number of rounds (between 3 and 7). At the end of the play you meet your five opponents and are told the strategy (rule) they used to play the game. I cannot reveal any more because I do not wan to spoil the game for anyone, and I highly recommend you play.

I think the following quote from the seventh page is one of the reasons I decided to share this game on my blog. "I think our modern media technology, as much as it's helped us increase communication... has increased our miscommunication much more" (Case, p. 6). Miscommunication being one of the things that leads to distrust.

I leave you with a final quote from the game and one more reminder to go check it out at http://ncase.me/trust/. "In the short run, the game defines the players. But in the long run, it's us players who define the game" (Case, p. 8)

So play the game and let me know what you think. Or if you cannot play the game (for some really good reason), I hope you will share your thoughts on social media miscommunication.

Case, Nicky. (2017). The Evolution of Trust. [Website] retrieved from http://ncase.me/trust/